_DEFAULT_FREQUENCY_HZ
: const float |
Signature
const float Oculus.Interaction.Input.OneEuroFilter._DEFAULT_FREQUENCY_HZ |
Value
: float
[Get] |
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float Oculus.Interaction.Input.OneEuroFilter.Value |
Reset
()
|
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void Oculus.Interaction.Input.OneEuroFilter.Reset() Returns void |
SetProperties
(
properties
)
|
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void Oculus.Interaction.Input.OneEuroFilter.SetProperties(in OneEuroFilterPropertyBlock properties) Parameters properties: in OneEuroFilterPropertyBlockReturns void |
Step
(
newValue
, deltaTime
)
|
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float Oculus.Interaction.Input.OneEuroFilter.Step(float newValue, float deltaTime) Parameters newValue: floatdeltaTime: floatReturns float |
CreateFloat
()
|
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static IOneEuroFilter< float > Oculus.Interaction.Input.OneEuroFilter.CreateFloat() Returns IOneEuroFilter< float > |
CreatePose
()
|
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static IOneEuroFilter< Pose > Oculus.Interaction.Input.OneEuroFilter.CreatePose() Returns IOneEuroFilter< Pose > |
CreateQuaternion
()
|
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static IOneEuroFilter< Quaternion > Oculus.Interaction.Input.OneEuroFilter.CreateQuaternion() Returns IOneEuroFilter< Quaternion > |
CreateVector2
()
|
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static IOneEuroFilter< Vector2 > Oculus.Interaction.Input.OneEuroFilter.CreateVector2() Returns IOneEuroFilter< Vector2 > |
CreateVector3
()
|
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static IOneEuroFilter< Vector3 > Oculus.Interaction.Input.OneEuroFilter.CreateVector3() Returns IOneEuroFilter< Vector3 > |
CreateVector4
()
|
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static IOneEuroFilter< Vector4 > Oculus.Interaction.Input.OneEuroFilter.CreateVector4() Returns IOneEuroFilter< Vector4 > |