IntersectingBodies
: List< Rigidbody >
[Get] |
Signature
List<Rigidbody> Oculus.Interaction.HandGrab.Recorder.RigidbodyDetector.IntersectingBodies |
IgnoreBody
(
body
)
|
Signature
void Oculus.Interaction.HandGrab.Recorder.RigidbodyDetector.IgnoreBody(Rigidbody body) Parameters body: RigidbodyReturns void |
UnIgnoreBody
(
body
)
|
Signature
void Oculus.Interaction.HandGrab.Recorder.RigidbodyDetector.UnIgnoreBody(Rigidbody body) Parameters body: RigidbodyReturns void |