Action |
bool | _started[Get] |
SkeletonMapping[Get] The mapping of the skeleton. |
bool | Attempts to return the pose of the requested body joint, in local space relative to its parent joint. |
bool | Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root. |
Action Oculus.Interaction.Body.Samples.LockedBodyPose.WhenBodyPoseUpdated ( ) |
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No description available.
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bool Oculus.Interaction.Body.Samples.LockedBodyPose._started |
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No description available.
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ISkeletonMapping Oculus.Interaction.Body.Samples.LockedBodyPose.SkeletonMapping |
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The mapping of the skeleton. |
bool Oculus.Interaction.Body.Samples.LockedBodyPose.GetJointPoseLocal ( BodyJointId bodyJointId, out Pose pose ) |
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Attempts to return the pose of the requested body joint, in local space relative to its parent joint. |
bool Oculus.Interaction.Body.Samples.LockedBodyPose.GetJointPoseFromRoot ( BodyJointId bodyJointId, out Pose pose ) |
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Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root. |
virtual void Oculus.Interaction.Body.Samples.LockedBodyPose.Awake ( ) |
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No description available.
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virtual void Oculus.Interaction.Body.Samples.LockedBodyPose.Start ( ) |
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No description available.
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virtual void Oculus.Interaction.Body.Samples.LockedBodyPose.OnEnable ( ) |
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No description available.
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virtual void Oculus.Interaction.Body.Samples.LockedBodyPose.OnDisable ( ) |
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No description available.
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