_started
: bool |
Signature
bool Oculus.Interaction.Body.Samples.BodyPoseSwitcher._started |
SkeletonMapping
: ISkeletonMapping
[Get] |
The mapping of the skeleton.
Signature
ISkeletonMapping Oculus.Interaction.Body.Samples.BodyPoseSwitcher.SkeletonMapping |
Source
: PoseSource
[Get][Set] |
Signature
PoseSource Oculus.Interaction.Body.Samples.BodyPoseSwitcher.Source |
WhenBodyPoseUpdated
: Action |
Signature
Action Oculus.Interaction.Body.Samples.BodyPoseSwitcher.WhenBodyPoseUpdated |
Awake
()
|
Signature
virtual void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.Start() Returns void |
GetJointPoseFromRoot
(
bodyJointId
, pose
)
|
Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root.
Signature
bool Oculus.Interaction.Body.Samples.BodyPoseSwitcher.GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) Parameters bodyJointId: BodyJointIdpose: out PoseReturns bool |
GetJointPoseLocal
(
bodyJointId
, pose
)
|
Attempts to return the pose of the requested body joint, in local space relative to its parent joint.
Signature
bool Oculus.Interaction.Body.Samples.BodyPoseSwitcher.GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) Parameters bodyJointId: BodyJointIdpose: out PoseReturns bool |
UsePoseA
()
|
Signature
void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.UsePoseA() Returns void |
UsePoseB
()
|
Signature
void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.UsePoseB() Returns void |
| Member |
|---|
PoseA |
PoseB |