enum | PoseSource { } |
Action |
SkeletonMapping[Get] The mapping of the skeleton. | |
PoseSource | Source[Get] |
bool | _started[Get] |
PoseA | |
PoseB |
Action Oculus.Interaction.Body.Samples.BodyPoseSwitcher.WhenBodyPoseUpdated ( ) |
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No description available.
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ISkeletonMapping Oculus.Interaction.Body.Samples.BodyPoseSwitcher.SkeletonMapping |
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The mapping of the skeleton. |
PoseSource Oculus.Interaction.Body.Samples.BodyPoseSwitcher.Source |
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No description available.
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bool Oculus.Interaction.Body.Samples.BodyPoseSwitcher._started |
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No description available.
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bool Oculus.Interaction.Body.Samples.BodyPoseSwitcher.GetJointPoseFromRoot ( BodyJointId bodyJointId, out Pose pose ) |
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Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root. |
bool Oculus.Interaction.Body.Samples.BodyPoseSwitcher.GetJointPoseLocal ( BodyJointId bodyJointId, out Pose pose ) |
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Attempts to return the pose of the requested body joint, in local space relative to its parent joint. |
void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.UsePoseA ( ) |
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No description available.
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void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.UsePoseB ( ) |
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No description available.
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virtual void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.Awake ( ) |
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No description available.
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virtual void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.Start ( ) |
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No description available.
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virtual void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.OnEnable ( ) |
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No description available.
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virtual void Oculus.Interaction.Body.Samples.BodyPoseSwitcher.OnDisable ( ) |
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No description available.
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