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FusionBBEvents Class

Extends MonoBehaviour, INetworkRunnerCallbacks

Events

OnConnectedToServer : Action< NetworkRunner >
Signature
Action<NetworkRunner> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnConnectedToServer
OnConnectFailed : Action< NetworkRunner, NetAddress, NetConnectFailedReason >
Signature
Action<NetworkRunner, NetAddress, NetConnectFailedReason> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnConnectFailed
OnConnectRequest : Action< NetworkRunner, NetworkRunnerCallbackArgs.ConnectRequest, byte[]>
Signature
Action<NetworkRunner, NetworkRunnerCallbackArgs.ConnectRequest, byte[]> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnConnectRequest
OnCustomAuthenticationResponse : Action< NetworkRunner, Dictionary< string, object > >
Signature
Action<NetworkRunner, Dictionary<string, object> > Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnCustomAuthenticationResponse
OnDisconnectedFromServer : Action< NetworkRunner, NetDisconnectReason >
Signature
Action<NetworkRunner, NetDisconnectReason> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnDisconnectedFromServer
OnHostMigration : Action< NetworkRunner, HostMigrationToken >
Signature
Action<NetworkRunner, HostMigrationToken> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnHostMigration
OnInput : Action< NetworkRunner, NetworkInput >
Signature
Action<NetworkRunner, NetworkInput> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnInput
OnInputMissing : Action< NetworkRunner, PlayerRef, NetworkInput >
Signature
Action<NetworkRunner, PlayerRef, NetworkInput> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnInputMissing
OnObjectEnterAOI : Action< NetworkRunner, NetworkObject, PlayerRef >
Signature
Action<NetworkRunner, NetworkObject, PlayerRef> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnObjectEnterAOI
OnObjectExitAOI : Action< NetworkRunner, NetworkObject, PlayerRef >
Signature
Action<NetworkRunner, NetworkObject, PlayerRef> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnObjectExitAOI
OnPlayerJoined : Action< NetworkRunner, PlayerRef >
Signature
Action<NetworkRunner, PlayerRef> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnPlayerJoined
OnPlayerLeft : Action< NetworkRunner, PlayerRef >
Signature
Action<NetworkRunner, PlayerRef> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnPlayerLeft
OnReliableDataProgress : Action< NetworkRunner, PlayerRef, ReliableKey, float >
Signature
Action<NetworkRunner, PlayerRef, ReliableKey, float> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnReliableDataProgress
OnReliableDataReceived : Action< NetworkRunner, PlayerRef, ReliableKey, ArraySegment< byte > >
Signature
Action<NetworkRunner, PlayerRef, ReliableKey, ArraySegment<byte> > Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnReliableDataReceived
OnSceneLoadDone : Action< NetworkRunner >
Signature
Action<NetworkRunner> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnSceneLoadDone
OnSceneLoadStart : Action< NetworkRunner >
Signature
Action<NetworkRunner> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnSceneLoadStart
OnSessionListUpdated : Action< NetworkRunner, List< SessionInfo > >
Signature
Action<NetworkRunner, List<SessionInfo> > Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnSessionListUpdated
OnShutdown : Action< NetworkRunner, ShutdownReason >
Signature
Action<NetworkRunner, ShutdownReason> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnShutdown
OnUserSimulationMessage : Action< NetworkRunner, SimulationMessagePtr >
Signature
Action<NetworkRunner, SimulationMessagePtr> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnUserSimulationMessage