OnConnectedToServer
: Action< NetworkRunner > |
Signature
Action<NetworkRunner> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnConnectedToServer |
OnConnectFailed
: Action< NetworkRunner, NetAddress, NetConnectFailedReason > |
Signature
Action<NetworkRunner, NetAddress, NetConnectFailedReason> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnConnectFailed |
OnConnectRequest
: Action< NetworkRunner, NetworkRunnerCallbackArgs.ConnectRequest, byte[]> |
Signature
Action<NetworkRunner, NetworkRunnerCallbackArgs.ConnectRequest, byte[]> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnConnectRequest |
OnCustomAuthenticationResponse
: Action< NetworkRunner, Dictionary< string, object > > |
Signature
Action<NetworkRunner, Dictionary<string, object> > Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnCustomAuthenticationResponse |
OnDisconnectedFromServer
: Action< NetworkRunner, NetDisconnectReason > |
Signature
Action<NetworkRunner, NetDisconnectReason> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnDisconnectedFromServer |
OnHostMigration
: Action< NetworkRunner, HostMigrationToken > |
Signature
Action<NetworkRunner, HostMigrationToken> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnHostMigration |
OnInput
: Action< NetworkRunner, NetworkInput > |
Signature
Action<NetworkRunner, NetworkInput> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnInput |
OnInputMissing
: Action< NetworkRunner, PlayerRef, NetworkInput > |
Signature
Action<NetworkRunner, PlayerRef, NetworkInput> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnInputMissing |
OnObjectEnterAOI
: Action< NetworkRunner, NetworkObject, PlayerRef > |
Signature
Action<NetworkRunner, NetworkObject, PlayerRef> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnObjectEnterAOI |
OnObjectExitAOI
: Action< NetworkRunner, NetworkObject, PlayerRef > |
Signature
Action<NetworkRunner, NetworkObject, PlayerRef> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnObjectExitAOI |
OnPlayerJoined
: Action< NetworkRunner, PlayerRef > |
Signature
Action<NetworkRunner, PlayerRef> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnPlayerJoined |
OnPlayerLeft
: Action< NetworkRunner, PlayerRef > |
Signature
Action<NetworkRunner, PlayerRef> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnPlayerLeft |
OnReliableDataProgress
: Action< NetworkRunner, PlayerRef, ReliableKey, float > |
Signature
Action<NetworkRunner, PlayerRef, ReliableKey, float> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnReliableDataProgress |
OnReliableDataReceived
: Action< NetworkRunner, PlayerRef, ReliableKey, ArraySegment< byte > > |
Signature
Action<NetworkRunner, PlayerRef, ReliableKey, ArraySegment<byte> > Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnReliableDataReceived |
OnSceneLoadDone
: Action< NetworkRunner > |
Signature
Action<NetworkRunner> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnSceneLoadDone |
OnSceneLoadStart
: Action< NetworkRunner > |
Signature
Action<NetworkRunner> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnSceneLoadStart |
OnSessionListUpdated
: Action< NetworkRunner, List< SessionInfo > > |
Signature
Action<NetworkRunner, List<SessionInfo> > Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnSessionListUpdated |
OnShutdown
: Action< NetworkRunner, ShutdownReason > |
Signature
Action<NetworkRunner, ShutdownReason> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnShutdown |
OnUserSimulationMessage
: Action< NetworkRunner, SimulationMessagePtr > |
Signature
Action<NetworkRunner, SimulationMessagePtr> Meta.XR.MultiplayerBlocks.Fusion.FusionBBEvents.OnUserSimulationMessage |