OnSharedSpatialAnchorsLoadCompleted
: UnityEvent< List< OVRSpatialAnchor >, OVRSpatialAnchor.OperationResult >
[Get][Set] |
Signature
UnityEvent<List<OVRSpatialAnchor>, OVRSpatialAnchor.OperationResult> Meta.XR.BuildingBlocks.SharedSpatialAnchorCore.OnSharedSpatialAnchorsLoadCompleted |
OnSpatialAnchorsShareCompleted
: UnityEvent< List< OVRSpatialAnchor >, OVRSpatialAnchor.OperationResult >
[Get][Set] |
Signature
UnityEvent<List<OVRSpatialAnchor>, OVRSpatialAnchor.OperationResult> Meta.XR.BuildingBlocks.SharedSpatialAnchorCore.OnSpatialAnchorsShareCompleted |
InstantiateSpatialAnchor
(
prefab
, position
, rotation
)
|
Signature
async new void Meta.XR.BuildingBlocks.SharedSpatialAnchorCore.InstantiateSpatialAnchor(GameObject prefab, Vector3 position, Quaternion rotation) Parameters prefab: GameObjectposition: Vector3rotation: QuaternionReturns async new void |
LoadAndInstantiateAnchors
(
prefab
, uuids
)
|
Signature
new void Meta.XR.BuildingBlocks.SharedSpatialAnchorCore.LoadAndInstantiateAnchors(GameObject prefab, List< Guid > uuids) Parameters prefab: GameObjectuuids: List< Guid >Returns new void |
ShareSpatialAnchors
(
anchors
, users
)
|
Signature
void Meta.XR.BuildingBlocks.SharedSpatialAnchorCore.ShareSpatialAnchors(List< OVRSpatialAnchor > anchors, List< OVRSpaceUser > users) Parameters anchors: List< OVRSpatialAnchor >users: List< OVRSpaceUser >Returns void |