float | Size[Get] |
void | Start ( ) |
void | Update ( ) |
float | SizeForId ( int id ) |
float | FloatForPose ( Pose pose ) |
Pose | PoseForFloat ( float position ) |
void | Indicates that a new element is tracking. |
void | UntrackElement ( int id ) Indicates that an element is no longer being tracked. |
void | Indicates that the tracked element should snap. |
void | UnsnapElement ( int id ) Indicates that the element should no longer snap. |
void | Indicates that a tracked element pose has updated. |
bool | The target snap pose for a queried element id. |
float Oculus.Interaction.ListSnapPoseDelegate.Size |
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No description available.
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virtual void Oculus.Interaction.ListSnapPoseDelegate.Start ( ) |
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No description available.
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virtual void Oculus.Interaction.ListSnapPoseDelegate.Update ( ) |
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No description available.
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virtual float Oculus.Interaction.ListSnapPoseDelegate.SizeForId ( int id ) |
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No description available.
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virtual float Oculus.Interaction.ListSnapPoseDelegate.FloatForPose ( Pose pose ) |
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No description available.
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virtual Pose Oculus.Interaction.ListSnapPoseDelegate.PoseForFloat ( float position ) |
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No description available.
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void Oculus.Interaction.ListSnapPoseDelegate.TrackElement ( int id, Pose p ) |
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Indicates that a new element is tracking. Parameters id The element id to track. poseThe pose of the element. |
void Oculus.Interaction.ListSnapPoseDelegate.UntrackElement ( int id ) |
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Indicates that an element is no longer being tracked. Parameters id The element id to stop tracking. |
void Oculus.Interaction.ListSnapPoseDelegate.SnapElement ( int id, Pose pose ) |
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Indicates that the tracked element should snap. Parameters id The element id to snap. poseThe pose of the element. |
void Oculus.Interaction.ListSnapPoseDelegate.UnsnapElement ( int id ) |
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Indicates that the element should no longer snap. Parameters id The element id to stop snapping. |
void Oculus.Interaction.ListSnapPoseDelegate.MoveTrackedElement ( int id, Pose p ) |
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Indicates that a tracked element pose has updated. Parameters id The element id. poseThe new element pose. |
bool Oculus.Interaction.ListSnapPoseDelegate.SnapPoseForElement ( int id, Pose pose, out Pose result ) |
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The target snap pose for a queried element id. Parameters id The element id. poseThe target pose. Returns True if the element has a pose to snap to. |