ulong | _nativeId[Get] |
TInteractable | _candidate[Get] |
TInteractable | _interactable[Get] |
TInteractable | |
bool | _started[Get] |
bool | ShouldHover[Get] |
bool | ShouldUnhover[Get] |
bool | ShouldSelect[Get] |
bool | ShouldUnselect[Get] |
int | |
Selector[Get] | |
bool | QueuedSelect[Get] |
bool | QueuedUnselect[Get] |
InteractorState | State[Get] |
object | CandidateProperties[Get] |
TInteractable | Candidate[Get] |
TInteractable | Interactable[Get] |
TInteractable | SelectedInteractable[Get] |
bool | HasCandidate[Get] |
bool | HasInteractable[Get] |
bool | |
MAction< TInteractable > | WhenInteractableSet[Get] |
MAction< TInteractable > | |
MAction< TInteractable > | |
MAction< TInteractable > | |
int | Identifier[Get] |
object | Data[Get] |
bool | IsRootDriver[Get] |
Action< InteractorStateChangeArgs > | WhenStateChanged ( ) |
Action | WhenPreprocessed ( ) |
Action | WhenProcessed ( ) |
Action |
void | DoPreprocess ( ) |
void | DoNormalUpdate ( ) |
void | DoHoverUpdate ( ) |
void | DoSelectUpdate ( ) |
void | DoPostprocess ( ) |
bool | |
bool | |
void | InteractableSet ( TInteractable interactable ) |
void | InteractableUnset ( TInteractable interactable ) |
void | InteractableSelected ( TInteractable interactable ) |
void | InteractableUnselected ( TInteractable interactable ) |
void | Awake ( ) |
void | Start ( ) |
void | OnEnable ( ) |
void | OnDisable ( ) |
void | OnDestroy ( ) |
abstract TInteractable | ComputeCandidate ( ) |
int | |
void | HandleEnabled ( ) |
void | HandleDisabled ( ) |
void | HandleSelected ( ) |
void | HandleUnselected ( ) |
void | Update ( ) |
void | SetComputeCandidateOverride ( Func< TInteractable > computeCandidate, bool shouldClearOverrideOnSelect ) Overrides the interactor's ComputeCandidate() method with a new method. |
void | Clears the function provided in SetComputeCandidateOverride(). |
void | Overrides the interactor's ComputeShouldSelect() method with a new method. |
void | Clears the function provided in SetComputeShouldSelectOverride(). |
void | SetComputeShouldUnselectOverride ( Func< bool > computeShouldUnselect, bool clearOverrideOnUnselect ) Overrides the interactor's ComputeShouldUnselect() method with a new method. |
void | Clears the function provided in SetComputeShouldUnselectOverride(). |
void | Preprocess ( ) Executes any logic that should run before the interactor-specific logic. |
void | Process ( ) Runs interactor-specific logic based on the interactor's current state. |
void | Postprocess ( ) Executes any logic that should run after the interactor-specific logic. |
void | ProcessCandidate ( ) Determines what the interactable candidate should be. |
void | Causes the interactor to unselect or unhover an interactable. |
void | Hover ( ) Hovers the current candidate. |
void | Unhover ( ) Unhovers the current candidate. |
void | Select ( ) Selects the target interactable and sets the interactor's state to select. |
void | Unselect ( ) Unselects the currently selected interactable and sets the interactor's state to hover. |
bool | CanSelect ( TInteractable interactable ) Determines if an interactor can interact with an interactable. |
void | Enable ( ) Enables a disabled interactor. |
void | Disable ( ) Disables an interactor. |
void | Drive ( ) Coordinates all of the interactor's interaction logic. |
void | InjectOptionalActiveState ( IActiveState activeState ) Sets an IActiveState for the interactor on a dynamically instantiated GameObject. |
void | InjectOptionalInteractableFilters ( List< IGameObjectFilter > interactableFilters ) Sets an set of interactable filters for the interactor on a dynamically instantiated GameObject. |
void | InjectOptionalCandidateTiebreaker ( IComparer< TInteractable > candidateTiebreaker ) Sets a candidate tiebreaker for the interactor on a dynamically instantiated GameObject. |
void | InjectOptionalData ( object data ) Sets data for the interactor on a dynamically instantiated GameObject. |
ulong Oculus.Interaction.Interactor< TInteractor, TInteractable >._nativeId |
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No description available.
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TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >._candidate |
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No description available.
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TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >._interactable |
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No description available.
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TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >._selectedInteractable |
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No description available.
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bool Oculus.Interaction.Interactor< TInteractor, TInteractable >._started |
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No description available.
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virtual bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ShouldHover |
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No description available.
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virtual bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ShouldUnhover |
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No description available.
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bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ShouldSelect |
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No description available.
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bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ShouldUnselect |
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No description available.
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int Oculus.Interaction.Interactor< TInteractor, TInteractable >.MaxIterationsPerFrame |
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No description available.
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ISelector Oculus.Interaction.Interactor< TInteractor, TInteractable >.Selector |
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No description available.
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bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.QueuedSelect |
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No description available.
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bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.QueuedUnselect |
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No description available.
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InteractorState Oculus.Interaction.Interactor< TInteractor, TInteractable >.State |
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No description available.
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virtual object Oculus.Interaction.Interactor< TInteractor, TInteractable >.CandidateProperties |
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No description available.
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TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >.Candidate |
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No description available.
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TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >.Interactable |
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No description available.
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TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >.SelectedInteractable |
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No description available.
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bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.HasCandidate |
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No description available.
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bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.HasInteractable |
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No description available.
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bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.HasSelectedInteractable |
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No description available.
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MAction<TInteractable> Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenInteractableSet |
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No description available.
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MAction<TInteractable> Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenInteractableUnset |
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No description available.
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MAction<TInteractable> Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenInteractableSelected |
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No description available.
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MAction<TInteractable> Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenInteractableUnselected |
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No description available.
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int Oculus.Interaction.Interactor< TInteractor, TInteractable >.Identifier |
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No description available.
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object Oculus.Interaction.Interactor< TInteractor, TInteractable >.Data |
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No description available.
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bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.IsRootDriver |
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No description available.
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Action<InteractorStateChangeArgs> Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenStateChanged ( ) |
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No description available.
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Action Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenPreprocessed ( ) |
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No description available.
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Action Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenProcessed ( ) |
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No description available.
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Action Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenPostprocessed ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.DoPreprocess ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.DoNormalUpdate ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.DoHoverUpdate ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.DoSelectUpdate ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.DoPostprocess ( ) |
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No description available.
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virtual bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ComputeShouldSelect ( ) |
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No description available.
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virtual bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ComputeShouldUnselect ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InteractableSet ( TInteractable interactable ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InteractableUnset ( TInteractable interactable ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InteractableSelected ( TInteractable interactable ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InteractableUnselected ( TInteractable interactable ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Awake ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Start ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.OnEnable ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.OnDisable ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.OnDestroy ( ) |
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No description available.
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abstract TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >.ComputeCandidate ( ) |
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No description available.
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virtual int Oculus.Interaction.Interactor< TInteractor, TInteractable >.ComputeCandidateTiebreaker ( TInteractable a, TInteractable b ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.HandleEnabled ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.HandleDisabled ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.HandleSelected ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.HandleUnselected ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Update ( ) |
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No description available.
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virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.SetComputeCandidateOverride ( Func< TInteractable > computeCandidate, bool shouldClearOverrideOnSelect ) |
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Overrides the interactor's ComputeCandidate() method with a new method. Parameters computeCandidate The method used instead of the interactable's existing ComputeCandidate() method. shouldClearOverrideOnSelectIf true, clear the computeCandidate function once you select an interactable. |
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.ClearComputeCandidateOverride ( ) |
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Clears the function provided in SetComputeCandidateOverride(). This is called when the interactor force releases an interactable. |
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.SetComputeShouldSelectOverride ( Func< bool > computeShouldSelect, bool clearOverrideOnSelect ) |
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Overrides the interactor's ComputeShouldSelect() method with a new method. Parameters computeShouldSelect The method used instead of the interactor's existing ComputeShouldSelect() method. clearOverrideOnSelectIf true, clear the computeShouldSelect function once you select an interactable. |
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.ClearComputeShouldSelectOverride ( ) |
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Clears the function provided in SetComputeShouldSelectOverride(). This is called when the interactor force releases an interactable. |
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.SetComputeShouldUnselectOverride ( Func< bool > computeShouldUnselect, bool clearOverrideOnUnselect ) |
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Overrides the interactor's ComputeShouldUnselect() method with a new method. Parameters computeShouldUnselect The method used instead of the interactor's existing ComputeShouldUnselect() method. clearOverrideOnUnselectIf true, clear the computeShouldUnselect function once you unselect an interactable. |
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.ClearComputeShouldUnselectOverride ( ) |
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Clears the function provided in SetComputeShouldUnselectOverride(). This is called when the interactor unselects an interactable. |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Preprocess ( ) |
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Executes any logic that should run before the interactor-specific logic. Runs before Process() and Postprocess(). |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Process ( ) |
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Runs interactor-specific logic based on the interactor's current state. Runs after Preprocess() but before Postprocess(). Can be called multiple times per interaction frame. |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Postprocess ( ) |
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Executes any logic that should run after the interactor-specific logic. Runs after both Process() and Preprocess(). |
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.ProcessCandidate ( ) |
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Determines what the interactable candidate should be. |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InteractableChangesUpdate ( ) |
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Causes the interactor to unselect or unhover an interactable. Called when an interactable is currently selected or hovered but a cancel <cref="IPointerEvent" /> occurs. |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Hover ( ) |
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Hovers the current candidate. |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Unhover ( ) |
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Unhovers the current candidate. |
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Select ( ) |
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Selects the target interactable and sets the interactor's state to select. |
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Unselect ( ) |
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Unselects the currently selected interactable and sets the interactor's state to hover. |
virtual bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.CanSelect ( TInteractable interactable ) |
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Determines if an interactor can interact with an interactable. Parameters interactable The interactable to check against. Returns True if the interactor can interact with the given interactable. |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Enable ( ) |
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Enables a disabled interactor. |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Disable ( ) |
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Disables an interactor. |
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Drive ( ) |
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Coordinates all of the interactor's interaction logic. |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InjectOptionalActiveState ( IActiveState activeState ) |
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Sets an IActiveState for the interactor on a dynamically instantiated GameObject. |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InjectOptionalInteractableFilters ( List< IGameObjectFilter > interactableFilters ) |
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Sets an set of interactable filters for the interactor on a dynamically instantiated GameObject. |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InjectOptionalCandidateTiebreaker ( IComparer< TInteractable > candidateTiebreaker ) |
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Sets a candidate tiebreaker for the interactor on a dynamically instantiated GameObject. |
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InjectOptionalData ( object data ) |
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Sets data for the interactor on a dynamically instantiated GameObject. |