API reference

OVRBoundary Class

Provides access to the Oculus boundary system.

Member Enumerations

Enumeration Node

Specifies a tracked node that can be queried through the boundary system.
HandLeft
= OVRPlugin.Node.HandLeft
HandRight
= OVRPlugin.Node.HandRight
Head
= OVRPlugin.Node.Head

Enumeration BoundaryType

Specifies a boundary type surface.
OuterBoundary
= OVRPlugin.BoundaryType.OuterBoundary
PlayArea
= OVRPlugin.BoundaryType.PlayArea

Member Functions

bool GetConfigured ( )
Returns true if the boundary system is currently configured with valid boundary data.
Returns the results of testing a tracked node against the specified boundary type.
All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
OVRBoundary.BoundaryTestResult TestPoint
( Vector3 point,
OVRBoundary.BoundaryType boundaryType )
Returns the results of testing a 3d point against the specified boundary type.
The test point is expected in local tracking space. All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
Vector3[] GetGeometry
( OVRBoundary.BoundaryType boundaryType )
Returns an array of 3d points (in clockwise order) that define the specified boundary type.
All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
Vector3 GetDimensions
( OVRBoundary.BoundaryType boundaryType )
Returns a vector that indicates the spatial dimensions of the specified boundary type.
(x = width, y = height, z = depth)
bool GetVisible ( )
Returns true if the boundary system is currently visible.
void SetVisible
( bool value )
Requests that the boundary system visibility be set to the specified value.
The actual visibility can be overridden by the system (i.e., proximity trigger) or by the user (boundary system disabled)