| int Oculus.Interaction.Input.HandSkeletonJoint.parent |
|---|
Id of the parent joint in the skeleton hierarchy. Must always have a lower index than this joint. |
| Pose Oculus.Interaction.Input.HandSkeletonJoint.pose |
|---|
Stores the pose of the joint, in local space. |
| float Oculus.Interaction.Input.HandSkeletonJoint.radius |
|---|
Radius of the bones starting at this joint. |