bool | Detects where the surface was hit. |
bool | Detects where the backstop was hit. |
SurfaceHitCache ( ) Caches hit information for surfaces that are poked. | |
void | Reset ( Vector3 origin ) Clears the hit caches. |
bool Oculus.Interaction.PokeInteractor.SurfaceHitCache.GetPatchHit ( PokeInteractable interactable, out SurfaceHit hit ) |
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Detects where the surface was hit. |
bool Oculus.Interaction.PokeInteractor.SurfaceHitCache.GetBackingHit ( PokeInteractable interactable, out SurfaceHit hit ) |
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Detects where the backstop was hit. |
Oculus.Interaction.PokeInteractor.SurfaceHitCache.SurfaceHitCache ( ) |
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Caches hit information for surfaces that are poked. |
void Oculus.Interaction.PokeInteractor.SurfaceHitCache.Reset ( Vector3 origin ) |
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Clears the hit caches. |