void | Indicates that a new element is tracking. |
void | UntrackElement ( int id ) Indicates that an element is no longer being tracked. |
void | Indicates that the tracked element should snap. |
void | UnsnapElement ( int id ) Indicates that the element should no longer snap. |
void | Indicates that a tracked element pose has updated. |
bool | The target snap pose for a queried element id. |
| void Oculus.Interaction.ISnapPoseDelegate.TrackElement ( int id, Pose p ) |
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Indicates that a new element is tracking. Parameters id The element id to track. poseThe pose of the element. |
| void Oculus.Interaction.ISnapPoseDelegate.UntrackElement ( int id ) |
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Indicates that an element is no longer being tracked. Parameters id The element id to stop tracking. |
| void Oculus.Interaction.ISnapPoseDelegate.SnapElement ( int id, Pose pose ) |
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Indicates that the tracked element should snap. Parameters id The element id to snap. poseThe pose of the element. |
| void Oculus.Interaction.ISnapPoseDelegate.UnsnapElement ( int id ) |
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Indicates that the element should no longer snap. Parameters id The element id to stop snapping. |
| void Oculus.Interaction.ISnapPoseDelegate.MoveTrackedElement ( int id, Pose p ) |
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Indicates that a tracked element pose has updated. Parameters id The element id. poseThe new element pose. |
| bool Oculus.Interaction.ISnapPoseDelegate.SnapPoseForElement ( int id, Pose pose, out Pose result ) |
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The target snap pose for a queried element id. Parameters id The element id. poseThe target pose. Returns True if the element has a pose to snap to. |