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IBodyPose Interface

Overview

Events

Action
Called each time the body pose is updated with new data.

Properties

The mapping of the skeleton.

Public Member Functions

bool
GetJointPoseLocal
( BodyJointId bodyJointId,
out Pose pose )
Attempts to return the pose of the requested body joint, in local space relative to its parent joint.
bool
GetJointPoseFromRoot
( BodyJointId bodyJointId,
out Pose pose )
Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root.

Details

Events

Action Oculus.Interaction.Body.PoseDetection.IBodyPose.WhenBodyPoseUpdated ( )
Called each time the body pose is updated with new data.

Properties

ISkeletonMapping Oculus.Interaction.Body.PoseDetection.IBodyPose.SkeletonMapping
The mapping of the skeleton.

Member Functions

bool Oculus.Interaction.Body.PoseDetection.IBodyPose.GetJointPoseLocal
( BodyJointId bodyJointId,
out Pose pose )
Attempts to return the pose of the requested body joint, in local space relative to its parent joint.
bool Oculus.Interaction.Body.PoseDetection.IBodyPose.GetJointPoseFromRoot
( BodyJointId bodyJointId,
out Pose pose )
Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root.
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