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HandPoseInputDevice Class

Provides pose information for a hand.
Oculus::Interaction::Throw::HandPoseInputDevice extends MonoBehaviour.
Oculus::Interaction::Throw::HandPoseInputDevice extends Oculus.Interaction.Throw.IPoseInputDevice.

Overview

Properties

Data Fields

Vector3[Get]

Public Member Functions

bool
GetRootPose
( out Pose pose )
Vector3
void
void
InjectHand
( IHand hand )

Object Data

void
Awake ( )
void
Start ( )
void

Details

Properties

IHand Oculus.Interaction.Throw.HandPoseInputDevice.Hand
No description available.
float Oculus.Interaction.Throw.HandPoseInputDevice.BufferLengthSeconds
No description available.
float Oculus.Interaction.Throw.HandPoseInputDevice.SampleFrequency
No description available.
bool Oculus.Interaction.Throw.HandPoseInputDevice.IsInputValid
No description available.
bool Oculus.Interaction.Throw.HandPoseInputDevice.IsHighConfidence
No description available.

Fields

Oculus.Interaction.Throw.HandPoseInputDevice.Vector3
No description available.

Member Functions

bool Oculus.Interaction.Throw.HandPoseInputDevice.GetRootPose
( out Pose pose )
No description available.
Vector3 Oculus.Interaction.Throw.HandPoseInputDevice.GetExternalVelocities ( )
No description available.
void Oculus.Interaction.Throw.HandPoseInputDevice.InjectAllHandPoseInputDevice
( IHand hand )
No description available.
void Oculus.Interaction.Throw.HandPoseInputDevice.InjectHand
( IHand hand )
No description available.

Object Data

virtual void Oculus.Interaction.Throw.HandPoseInputDevice.Awake ( )
No description available.
virtual void Oculus.Interaction.Throw.HandPoseInputDevice.Start ( )
No description available.
virtual void Oculus.Interaction.Throw.HandPoseInputDevice.LateUpdate ( )
No description available.
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