void | Start ( ) |
bool | Raycast to the surface with an optional maximum distance value. |
bool | Find nearest point to surface. |
void | InjectAllColliderSurface ( Collider collider ) |
void | InjectCollider ( Collider collider ) |
Transform Oculus.Interaction.Surfaces.ColliderSurface.Transform |
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A transform for the surface. |
Bounds Oculus.Interaction.Surfaces.ColliderSurface.Bounds |
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The world space axis-aligned bounding box (AABB) |
virtual void Oculus.Interaction.Surfaces.ColliderSurface.Start ( ) |
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No description available.
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bool Oculus.Interaction.Surfaces.ColliderSurface.Raycast ( in Ray ray, out SurfaceHit hit, float maxDistance ) |
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Raycast to the surface with an optional maximum distance value. Parameters ray The ray to cast hitThe returned hit data maxDistanceIf greater than zero, maximum distance of raycast Returns true if surface was hit |
bool Oculus.Interaction.Surfaces.ColliderSurface.ClosestSurfacePoint ( in Vector3 point, out SurfaceHit hit, float maxDistance ) |
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Find nearest point to surface. Parameters ray Point to check hitThe returned hit data maxDistanceIf greater than zero, maximum distance of check Returns true if nearest point was found |
void Oculus.Interaction.Surfaces.ColliderSurface.InjectAllColliderSurface ( Collider collider ) |
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No description available.
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void Oculus.Interaction.Surfaces.ColliderSurface.InjectCollider ( Collider collider ) |
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No description available.
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