int | LastUpdatedFrameId[Get] This should be updated with current value of the input data frameId. |
FeatureStateProvider ( Func< TFeature, float?> valueReader, Func< TFeature, int > featureToInt, Func< float > timeProvider ) | |
void | InitializeThresholds ( IFeatureThresholds< TFeature, TFeatureState > featureThresholds ) |
IFeatureStateThresholds< TFeature, TFeatureState >[] | ValidateFeatureThresholds ( IReadOnlyList< IFeatureStateThresholds< TFeature, TFeatureState > > featureStateThresholdsList ) |
TFeatureState | GetCurrentFeatureState ( TFeature feature ) |
void |
int Oculus.Interaction.PoseDetection.FeatureStateProvider< TFeature, TFeatureState >.LastUpdatedFrameId |
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This should be updated with current value of the input data frameId. It is used to determine if values need to be recalculated. |
Oculus.Interaction.PoseDetection.FeatureStateProvider< TFeature, TFeatureState >.FeatureStateProvider ( Func< TFeature, float?> valueReader, Func< TFeature, int > featureToInt, Func< float > timeProvider ) |
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No description available.
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void Oculus.Interaction.PoseDetection.FeatureStateProvider< TFeature, TFeatureState >.InitializeThresholds ( IFeatureThresholds< TFeature, TFeatureState > featureThresholds ) |
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No description available.
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IFeatureStateThresholds< TFeature, TFeatureState >[] Oculus.Interaction.PoseDetection.FeatureStateProvider< TFeature, TFeatureState >.ValidateFeatureThresholds ( IReadOnlyList< IFeatureStateThresholds< TFeature, TFeatureState > > featureStateThresholdsList ) |
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No description available.
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TFeatureState Oculus.Interaction.PoseDetection.FeatureStateProvider< TFeature, TFeatureState >.GetCurrentFeatureState ( TFeature feature ) |
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No description available.
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void Oculus.Interaction.PoseDetection.FeatureStateProvider< TFeature, TFeatureState >.ReadTouchedFeatureStates ( ) |
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No description available.
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