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Grabbable

Grabbable

class Grabbable(enabled: Boolean = true, type: GrabbableType = GrabbableType.FACE, isGrabbed: Boolean = false, minHeight: Float = -Float.MAX_VALUE, maxHeight: Float = Float.MAX_VALUE) : ComponentBase
Grabbable is a component that allows an object to be grabbed by a controller. It requires the Mesh Component to be present.
Parameters
JVM
NameSummary
enabled
Defines whether the object can be grabbed or not.
type
The type of behavior an object has when grabbed (faces user, pivots on y axis, etc.)
isGrabbed
Whether the object is currently grabbed or not
minHeight
the minimum height an object can be held when grabbed
maxHeight
the maximum height an object can be held when grabbed

Constructors

NameSummary
Grabbable
constructor(enabled: Boolean = true, type: GrabbableType = GrabbableType.FACE, isGrabbed: Boolean = false, minHeight: Float = -Float.MAX_VALUE, maxHeight: Float = Float.MAX_VALUE)

Types

NameSummary
Companion
object Companion : ComponentCompanion

Properties

NameSummary
cachable
open val cachable: Boolean
enabled
var enabled: Boolean
Defines whether the object can be grabbed or not.
entID
var entID: Long
isDirty
var isDirty: Boolean
isGrabbed
var isGrabbed: Boolean
Whether the object is currently grabbed or not
maxHeight
var maxHeight: Float
the maximum height an object can be held when grabbed
minHeight
var minHeight: Float
the minimum height an object can be held when grabbed
recycled
var recycled: Boolean
timeStamp
var timeStamp: Long
type
var type: GrabbableType
The type of behavior an object has when grabbed (faces user, pivots on y axis, etc.)

Functions

NameSummary
companion
open override fun companion(): ComponentCompanion
companionUnsafe
open override fun companionUnsafe(): ComponentCompanion?
getComponentDataAttributeType
fun getComponentDataAttributeType(key: Int): AttributePrimitive?
fun getComponentDataAttributeType(keyString: String): AttributePrimitive?
getComponentDataKey
fun getComponentDataKey(key: String): Int?
getComponentDataValue
fun getComponentDataValue(key: Int): Any?
fun getComponentDataValue(keyString: String): Any?
getEnumClass
fun getEnumClass(key: String): Class<out Enum<*>>?
hasComponentData
fun hasComponentData(key: Int): Boolean
fun hasComponentData(keyString: String): Boolean
read
fun read(e: Entity, cachable: Boolean)
recycle
fun recycle()
reset
open fun reset()
setComponentDataValue
fun setComponentDataValue(key: Int, value: Any): Boolean
fun setComponentDataValue(keyString: String, value: Any): Boolean
setPool
fun setPool(pool: ComponentPool<*>, entID: Long)
toString
open override fun toString(): String
typeID
open override fun typeID(): Int
write
fun write(e: Entity)

Companion

object Companion : ComponentCompanion

Properties

NameSummary
attributeKeys_
val attributeKeys_: IntArray
attributeTypeCounts_
val attributeTypeCounts_: IntArray
attributeTypes_
val attributeTypes_: IntArray
attrMetaData_
val attrMetaData_: Map<Int, <Error class: unknown class><RegisteredAttributeType, String>>
createDefaultInstance
open override val createDefaultInstance: () -> Grabbable
enabledData
val enabledData: BooleanAttributeData
enabledId
val enabledId: <Error class: unknown class>
enumClassesMap_
val enumClassesMap_: Map<Int, Class<out Enum<*>>>
id
open override val id: <Error class: unknown class>
isGrabbedData
val isGrabbedData: BooleanAttributeData
isGrabbedId
val isGrabbedId: <Error class: unknown class>
keyStringToKeyIntMap_
val keyStringToKeyIntMap_: Map<String, Int>
maxHeightData
val maxHeightData: FloatAttributeData
maxHeightId
val maxHeightId: <Error class: unknown class>
minHeightData
val minHeightData: FloatAttributeData
minHeightId
val minHeightId: <Error class: unknown class>
typeData
val typeData: EnumAttributeData
typeId
val typeId: <Error class: unknown class>

Functions

NameSummary
attributeKeys
open override fun attributeKeys(): IntArray
attributeMetaData
open override fun attributeMetaData(): Map<Int, <Error class: unknown class><RegisteredAttributeType, String>>
attributeTypeCountAvailable
open override fun attributeTypeCountAvailable(): Boolean
attributeTypeCounts
open override fun attributeTypeCounts(): IntArray
attributeTypes
open override fun attributeTypes(): IntArray
dependents
open fun dependents(): IntArray
enumClassesMap
open override fun enumClassesMap(): Map<Int, Class<out Enum<*>>>
keyStringToKeyIntMap
open override fun keyStringToKeyIntMap(keyString: String): Int?
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