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CreatorVisibility

CreatorVisibility

class CreatorVisibility(state: CreatorVisibilityState = CreatorVisibilityState.CREATOR_ONLY_VISIBLE) : ComponentBase
Use this Component to hide an Entity from every user except for the creator of the Entity or hide the entity from only the creator. This MUST be used with dynamically created Entities, Entities created using scene.xml do not have a "creator" and so will not be hidden.
This Component is currently only designed for simple use like having an object or panel that only the creator can see. If you need more complex visibility logic you will need to write your own Visibility Component and System, feel free to use this one as a reference.
Parameters
JVM
NameSummary
state
The state of the visibility, see CreatorVisibilityState for more info

Constructors

NameSummary
CreatorVisibility
constructor(state: CreatorVisibilityState = CreatorVisibilityState.CREATOR_ONLY_VISIBLE)

Types

NameSummary
Companion
object Companion : ComponentCompanion

Properties

NameSummary
cachable
open val cachable: Boolean
entID
var entID: Long
isDirty
var isDirty: Boolean
recycled
var recycled: Boolean
state
var state: CreatorVisibilityState
Different states of CreatorVisibility, such as only visible to the creator, or only invisible to the creator
timeStamp
var timeStamp: Long

Functions

NameSummary
companion
open override fun companion(): ComponentCompanion
companionUnsafe
open override fun companionUnsafe(): ComponentCompanion?
getComponentDataAttributeType
fun getComponentDataAttributeType(key: Int): AttributePrimitive?
fun getComponentDataAttributeType(keyString: String): AttributePrimitive?
getComponentDataKey
fun getComponentDataKey(key: String): Int?
getComponentDataValue
fun getComponentDataValue(key: Int): Any?
fun getComponentDataValue(keyString: String): Any?
getEnumClass
fun getEnumClass(key: String): Class<out Enum<*>>?
hasComponentData
fun hasComponentData(key: Int): Boolean
fun hasComponentData(keyString: String): Boolean
read
fun read(e: Entity, cachable: Boolean)
recycle
fun recycle()
reset
open fun reset()
setComponentDataValue
fun setComponentDataValue(key: Int, value: Any): Boolean
fun setComponentDataValue(keyString: String, value: Any): Boolean
setPool
fun setPool(pool: ComponentPool<*>, entID: Long)
toString
open override fun toString(): String
typeID
open override fun typeID(): Int
write
fun write(e: Entity)

Companion

object Companion : ComponentCompanion

Properties

NameSummary
attributeKeys_
val attributeKeys_: IntArray
attributeTypeCounts_
val attributeTypeCounts_: IntArray
attributeTypes_
val attributeTypes_: IntArray
attrMetaData_
val attrMetaData_: Map<Int, <Error class: unknown class><RegisteredAttributeType, String>>
createDefaultInstance
open override val createDefaultInstance: () -> CreatorVisibility
enumClassesMap_
val enumClassesMap_: Map<Int, Class<out Enum<*>>>
id
open override val id: <Error class: unknown class>
keyStringToKeyIntMap_
val keyStringToKeyIntMap_: Map<String, Int>
stateData
val stateData: EnumAttributeData
stateId
val stateId: <Error class: unknown class>

Functions

NameSummary
attributeKeys
open override fun attributeKeys(): IntArray
attributeMetaData
open override fun attributeMetaData(): Map<Int, <Error class: unknown class><RegisteredAttributeType, String>>
attributeTypeCountAvailable
open override fun attributeTypeCountAvailable(): Boolean
attributeTypeCounts
open override fun attributeTypeCounts(): IntArray
attributeTypes
open override fun attributeTypes(): IntArray
dependents
open fun dependents(): IntArray
enumClassesMap
open override fun enumClassesMap(): Map<Int, Class<out Enum<*>>>
keyStringToKeyIntMap
open override fun keyStringToKeyIntMap(keyString: String): Int?
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