Name | Summary |
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SceneAudioPlayer | constructor(scene: Scene, soundAsset: SceneAudioAsset) |
Name | Summary |
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Companion | object Companion |
Name | Summary |
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play | fun play(position: Vector3, volume: Float = 1.0f, looping: Boolean = false) |
setPosition | fun setPosition(position: Vector3) |
stop | fun stop() |
Name | Summary |
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playerCount | var playerCount: Int |
Name | Summary |
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getNextPlayerName | fun getNextPlayerName(): String |