loadSceneFromDevice
or loadSceneFromJsonString
are called multiple times MRUK will add, update, and remove rooms to keep the rooms in MRUKFeature in sync with the rooms that are in the system. MRUKFeature provides callbacks that can be used to get notified when rooms or anchors get added, updated, or removed.Name | Summary |
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MRUKFeature | constructor(context: <Error class: unknown class>, systemManager: SystemManager) |
Name | Summary |
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context | val context: <Error class: unknown class> |
rooms | val rooms: MutableList<MRUKRoom> |
systemManager | val systemManager: SystemManager |
Name | Summary |
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addSceneEventListener | fun addSceneEventListener(listener: MRUKSceneEventListener) |
clearRooms | fun clearRooms() |
componentsToRegister | open override fun componentsToRegister(): List<ComponentRegistration> Registers components that should be used by the application. |
earlySystemsToRegister | open fun earlySystemsToRegister(): List<SystemBase> Registers systems that should be executed during the early stages of the application lifecycle. |
findRoom | fun findRoom(roomUuid: UUID): MRUKRoom? Find a room that matches the given roomUuid |
finishRuntimeOnBind | open fun finishRuntimeOnBind(intent: <Error class: unknown class>): <Error class: unknown class>? |
finishRuntimeOnRebind | open fun finishRuntimeOnRebind(intent: <Error class: unknown class>) |
finishRuntimeOnUnbind | open fun finishRuntimeOnUnbind(intent: <Error class: unknown class>): Boolean? |
getCurrentRoom | fun getCurrentRoom(): MRUKRoom? |
getDependencies | open fun getDependencies(): List<KClass<out SpatialFeature>> Returns a list of dependencies required by this feature. |
lateSystemsToRegister | open fun lateSystemsToRegister(): List<SystemBase> Registers systems that should be executed during the late stages of the application lifecycle. |
loadLibrary | open fun loadLibrary(libName: String) Loads a native library into the application. |
loadSceneFromDevice | fun loadSceneFromDevice(requestSceneCaptureIfNoDataFound: Boolean = true, removeMissingRooms: Boolean = true): CompletableFuture<MRUKLoadDeviceResult> Load the scene from the device. |
loadSceneFromJsonString | fun loadSceneFromJsonString(jsonString: String, removeMissingRooms: Boolean = true) Load the scene from a JSON string. |
onCreate | open override fun onCreate(savedInstanceState: <Error class: unknown class>?) Called when the application is created. |
onDestroy | open override fun onDestroy() Called when the application is destroyed. |
onPauseActivity | open fun onPauseActivity() Called when the activity is paused. |
onResume | open fun onResume() Called when the application is resumed. |
onSceneReady | open fun onSceneReady() Called when the scene is ready. |
onStart | open fun onStart() Called when the application is started. |
onStartCommand | open fun onStartCommand(intent: <Error class: unknown class>, flags: Int, startId: Int): Int? |
onStopActivity | open fun onStopActivity() Called when the activity is stopped. |
onVRPause | open fun onVRPause() Called when the VR mode is paused. |
onVRReady | open fun onVRReady() Called when the VR mode is ready. |
preRuntimeOnCreate | open fun preRuntimeOnCreate(savedInstanceState: <Error class: unknown class>?) Called before the application’s onCreate() method is called. |
raycastRoom | fun raycastRoom(roomUuid: UUID, origin: Vector3, direction: Vector3, maxDistance: Float = Float.POSITIVE_INFINITY, surfaceType: SurfaceType = SurfaceType.ALL): MRUKHit? |
raycastRoomAll | fun raycastRoomAll(roomUuid: UUID, origin: Vector3, direction: Vector3, maxDistance: Float = Float.POSITIVE_INFINITY, surfaceType: SurfaceType = SurfaceType.ALL): Array<MRUKHit> |
registerRequiredOpenXRExtensions | open fun registerRequiredOpenXRExtensions(): List<String> |
removeSceneEventListener | fun removeSceneEventListener(listener: MRUKSceneEventListener) |
requestSceneCapture | fun requestSceneCapture(): CompletableFuture<Unit> Brings up the system dialog that prompts the user to setup a space. This can be called automatically by loadSceneFromDevice() in case no room data is setup. |
systemsToRegister | open override fun systemsToRegister(): List<SystemBase> Registers systems that should be executed |