Name | Summary |
---|---|
SceneEquirectLayer | constructor(scene: Scene, swapChain: SceneSwapchain, radius: Float, centralHorizontalAngle: Float, upperVerticalAngle: Float, lowerVerticalAngle: Float, pivotX: Float, pivotY: Float, stereoMode: StereoMode, sceneObject: SceneObject) |
Name | Summary |
---|---|
destroy | fun destroy() |
setAlphaBlend | fun setAlphaBlend(layerAlphaBlend: LayerAlphaBlend) |
setClip | |
setColorScaleBias | |
setScale | fun setScale(scale: Vector3) |
setSecure | fun setSecure(secure: Boolean) |
fun setZIndex(zIndex: Int) | |
updateLayer | fun updateLayer(radius: Float, centralHorizontalAngle: Float, upperVerticalAngle: Float, lowerVerticalAngle: Float, pivotX: Float, pivotY: Float, stereoMode: Int) |