Name | Summary |
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TransformBuilderRoot | constructor() |
Name | Summary |
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class TransformStepBuilder(var value: Pose? = null, var root: Transform.TransformBuilderRoot, var left: Transform.TransformBuilderRoot.TransformStepBuilder? = null, var right: Transform.TransformBuilderRoot.TransformStepBuilder? = null) |
Name | Summary |
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build | fun build(): Transform |
cosDegrees | fun cosDegrees(angleInDegrees: Float): Float |
degreesToRadians | fun degreesToRadians(angleInDegrees: Float): Float |
move | fun move(x: Float = 0.0f, y: Float = 0.0f, z: Float = 0.0f): Transform.TransformBuilderRoot.TransformStepBuilder |
rotate_x | fun rotate_x(angleInDegrees: Float): Quaternion |
rotate_y | fun rotate_y(angleInDegrees: Float): Quaternion |
rotate_z | fun rotate_z(angleInDegrees: Float): Quaternion |
rotateX | fun rotateX(angleInDegrees: Float): Transform.TransformBuilderRoot.TransformStepBuilder |
rotateY | fun rotateY(angleInDegrees: Float): Transform.TransformBuilderRoot.TransformStepBuilder |
rotateZ | fun rotateZ(angleInDegrees: Float): Transform.TransformBuilderRoot.TransformStepBuilder |
sinDegrees | fun sinDegrees(angleInDegrees: Float): Float |