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PanelClickSystem

PanelClickSystem

class PanelClickSystem : SystemBase
PanelClickSystem is responsible for handling the click events on the panels. It listens to the click events from the user and triggers the corresponding actions on the panels.

Constructors

NameSummary
PanelClickSystem
constructor()

Properties

NameSummary
clickState
val clickState: ClickState
systemManager
lateinit var systemManager: SystemManager
The system manager that this system is associated with.

Functions

NameSummary
associateSystemManager
fun associateSystemManager(systemManager: SystemManager)
Associates this system with a system manager, used in the Spatial SDK.
delete
open fun delete(entity: Entity)
System should do any housekeeping based on entity being removed from the scene
destroy
open fun destroy()
System should clean up any and all resources for shutdown
equals
open operator override fun equals(other: Any?): Boolean
Checks if this system is equal to another object.
execute
open override fun execute()
System should perform all the operations based on relevant entities.
getDependencies
open override fun getDependencies(): SystemDependencies?
This System must run before PanelCreationSystem
getScene
fun getScene(): Scene
Returns the scene that this system is associated with.
hashCode
open override fun hashCode(): Int
Returns the hash code of this system.
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