Name | Summary |
---|---|
PanelSurface | constructor(scene: Scene, widthInPx: Int, heightInPx: Int, mips: Int, samplerConfig: SamplerConfig = PanelConfigOptions.DEFAULT_PANEL_SAMPLER, useSwapchain: Boolean, useTexture: Boolean, fragmentShader: String = "") |
Name | Summary |
---|---|
heightInPx | val heightInPx: Int |
surface | var surface: <Error class: unknown class>? |
swapchain | var swapchain: SceneSwapchain? |
texture | var texture: SceneTexture? |
widthInPx | val widthInPx: Int |
Name | Summary |
---|---|
destroy | fun destroy() |