Name | Summary |
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class FrictionObject | |
class GrabbablePhysicsSystem : SystemBase | |
class Physics(shape: String = "box", linearVelocity: Vector3 = Vector3(0.0f), angularVelocity: Vector3 = Vector3(0.0f), dimensions: Vector3 = Vector3(0.5f), density: Float = 1.0f, restitution: Float = 0.2f, friction: FrictionObject = FrictionObject(0.5f, 0f, 0f), state: PhysicsState = PhysicsState.DYNAMIC, applyForce: Vector3 = Vector3(0.0f)) : ComponentBase | |
class PhysicsFeature(val spatial: SpatialInterface, val useGrabbablePhysics: Boolean = true) : SpatialFeature | |
class | |
enum PhysicsMaterial : Enum<PhysicsMaterial> | |
enum PhysicsState : Enum<PhysicsState> | |
class UpdateCallbackEntitiesSystem(val mScene: Long) : SystemBase |