Name | Summary |
---|---|
TriangleMesh | constructor(numberVertices: Int, numberOfIndices: Int, materialRanges: IntArray, materials: Array<SceneMaterial>) |
Name | Summary |
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handle | var handle: Long |
materials | var materials: Array<SceneMaterial> |
Name | Summary |
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destroy | fun destroy() |
updateGeometry | fun updateGeometry(startIndex: Int, positions: FloatArray?, normals: FloatArray?, uvs: FloatArray?, colors: IntArray?) |
updatePrimitives | fun updatePrimitives(startIndex: Int, indices: IntArray) |