Name | Summary |
---|---|
SceneSwapchain | constructor(handle: Long) |
Name | Summary |
---|---|
Companion | object Companion |
Name | Summary |
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handle | var handle: Long |
Name | Summary |
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destroy | fun destroy() |
getSurface | fun getSurface(): <Error class: unknown class>? |
nativeHandle | fun nativeHandle(): Long |
platformHandle | fun platformHandle(): Long |
updateSampler | fun updateSampler(sampler: SamplerConfig) |
Name | Summary |
---|---|
create | fun create(width: Int, height: Int, numberOfMips: Int): SceneSwapchain |
createAsAndroid | fun createAsAndroid(width: Int, height: Int): SceneSwapchain |