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ovr_GroupPresenceJoinIntent_GetLobbySessionId Function

This is a session ID that represents a closer group/squad/party of users. It is expected that all users with the same lobby session id can see or hear each other. Users with the same lobby session id in their group presence will show up in the roster and will show up as "Recently Played With" for future invites if they aren't already Oculus friends.

Signature

const char* ovr_GroupPresenceJoinIntent_GetLobbySessionId(const ovrGroupPresenceJoinIntentHandle obj)

Parameters

Returns

const char *