ovr_GroupPresenceJoinIntent_GetLobbySessionId Function
This is a session ID that represents a closer group/squad/party of users. It is expected that all users with the same lobby session id can see or hear each other. Users with the same lobby session id in their group presence will show up in the roster and will show up as "Recently Played
With" for future invites if they aren't already Oculus friends.
const char* ovr_GroupPresenceJoinIntent_GetLobbySessionId(const ovrGroupPresenceJoinIntentHandle obj)
const char *