Replaces the user's current
FOvrGroupPresenceOptions::MatchSessionId for the provided one. Use this to update the user's current match session id while keeping all other GroupPresence parameters the same.
FOvrGroupPresenceOptions::MatchSessionId works in conjuction with
FOvrGroupPresenceOptions::LobbySessionId to determine if users are playing together. If a user's match and lobby session ids are the same, they should be in the same multiplayer instance together. Users with the same lobby session id but different match session ids may be in the same lobby for things like voice chat while in different instances in your app. WARNING match session id is often treated the same as lobby session id, but this is in fact a distinct parameter and is not used for travel from the Meta Quest Platform. NOTE instead of using the standalone API, we recommend setting all GroupPresence parameters in one call to
UOvrRequestsBlueprintLibrary::GroupPresence_Set().