The value is used in the VoIP system. The value determines how much the audio volume is reduced as the distance between players increases. This helps to create a more immersive experience by making distant players' voices sound fainter.
Fields
float Decibels[Get]
fall-off value in decibel
float Distance[Get]
The starting distance of the attenuation value. As the distance between players increases, the audio volumn is reduced.
Member Functions
FOvrNetSyncVoipAttenuationValue ( )
This is the default constructor for the struct, which initializes the ::ovrNetSyncVoipAttenuationValueHandle and TOvrMessageHandlePtr to their default values.