It's a latent action for most blueprint nodes that wait for OVR Platform responses. It provides a way to handle requests for paged arrays in a latent manner, allowing for the processing of responses, such as UOvrPageRequestsBlueprintLibrary::FetchAchievementDefinitionPage.
Fields
bool bThenPinExecuted[Get]
This variable indicates whether the "then" pin of the latent action has been executed.
bool bResponseProcessed[Get]
This variable indicates whether the response from the Oculus VR Platform (OVRP) Subsystem has been processed.
bool bRequestSuccessful[Get]
This variable indicates whether the request to the OVRP Subsystem was successful.
The current page number. This output pin is used to pass an array of execution pins back to the blueprint. Each execution pin represents a page of data that was retrieved from the OVRP Subsystem.
FString & ErrorMsg[Get]
This output pin is used to pass an error message back to the blueprint if the request to the OVRP Subsystem failed.