The ovrNetSyncVec3 struct represents a 3D vector with float components. It is used to represent net sync data in the Oculus Platform API. The struct consists of 3 float values: x, y, and z each representing an axis. See more details here.
Fields
float x[Get]
The x component of the ovrNetSyncVec3 struct. It is a float value representing the x-axis.
float y[Get]
The y component of the ovrNetSyncVec3 struct. It is a float value representing the y-axis.
float z[Get]
The z component of the ovrNetSyncVec3 struct. It is a float value representing the z-axis.