(BETA) For use on platforms where the Oculus service isn't running. You'll need to know how to get an access token for the user to use this. While the platform is in an initializing state, it's not fully functional. [Requests]: will queue up and run once platform is initialized. For example:
ovr_User_GetLoggedInUser() can be called immediately after asynchronous init and once platform is initialized, this request will run [Synchronous Methods]: will return the default value; For example:
ovr_GetLoggedInUserID() will return 0 until platform is fully initializedoutResult will contain the result of attempting to load the DLL. If that fails, the returning ovrRequest will be 0.NOTE: Just because the DLL is loaded successfully does NOT mean that the initialization was successful. Listen for the message ovrMessage_PlatformInitializeWithAccessToken to detect when the platform has finished initializing.Not all functionality will work when when the SDK is initialized this way. In particular: In-App Purchases, Cloud Storage, Parties, Events, Live Streaming will not work.