void OVRPLATFORM_API OvrPlatform_RichPresence_Set(UGameInstance *GameInstance, FOvrRichPresenceOptions RichPresenceOptions, OvrPlatform_RichPresence_Set_Delegate &&Delegate)
GameInstance: UGameInstance *RichPresenceOptions: FOvrRichPresenceOptionsDelegate: OvrPlatform_RichPresence_Set_Delegate &&void OVRPLATFORM_API