It's a module in the Unreal Engine that provides an interface and access to the Oculus Platform SDK ovrPlatformInitializeHandle. It allows developers to integrate Oculus platform features into their games and applications.
Member Functions
virtual void StartupModule ( )
This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module.
virtual void ShutdownModule ( )
This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, we call this function before unloading the module.
virtual bool IsGameModule ( )
This function will return a boolean indicating whether the module is a game module or not.