void ovr_Party_PluginAddGameAudioToInput(int16_t *pcmData, size_t pcmDataLength, int frequency, int numChannels, float volume, int64_t trackID, int bitsPerSample)
pcmData: int16_t *pcmDataLength: size_tfrequency: intnumChannels: intvolume: floattrackID: int64_tbitsPerSample: intvoid