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FOvrRequestLatentAction Class

FOvrRequestLatentAction is a latent action class for blueprint nodes that wait for OVR Platform UOvrPlatformSubsystem responses. It handles most requests and has two function objects, RequestGenerator and ResponseProcessor, which are used to generate the request and process the response, respectively. The class also has several member variables to track the status of the request and response processing.

Fields

This variable is a boolean that indicates whether the "then" pin of the latent action has been executed.
This variable is a boolean that indicates whether the response from the Oculus VR Platform (OVR) Subsystem has been processed.
This variable is a boolean that indicates whether the request to the OVR Subsystem was successful.
A reference to an EOvrRequestOutputPins enum, which represents the output pins for the request.
A reference to a string, which represents the error message for the request.

Member Functions

FOvrRequestLatentAction
( const FLatentActionInfo & LatentInfo,
FString & ErrorMsg,
It's responsible for updating the state of the latent action while it is waiting for a response from the OVR Platform.
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