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FOvrAssetDetails Struct

An AssetDetails object contains detailed metadata for an asset file, including the asset file ID, file path, asset type, and additional metadata that characterizes the asset. You can retrieve the asset details using UOvrRequestsBlueprintLibrary::AssetFile_GetList()

Fields

ID of the asset file. You can use this ID to uniquely identify a single asset. You can find more details from UOvrRequestsBlueprintLibrary::AssetFile_StatusById()
One of 'default', 'store', or 'language_pack'.The 'default' type denotes this Asset File is used purely as an implementation detail (to download extra content post-installation).The 'store' type shows, that the Asset File should be shown in Store.The 'language_pack' is a special type used to manage different languages and translation data, which can be downloaded post-installation.
One of 'installed', 'available', or 'in-progress'
File path of the asset file
The status of in app purchases which are some extra content that users can buy right from apps. The value could be one of 'free', 'entitled', or 'not-entitled'.
This field gives information about currently selected and installed language for the asset. The language info contains language name and tag in BCP47 format.
Extra metadata associated with this asset file

Member Functions

This is the default constructor for the struct, which initializes the ::ovrAssetDetailsHandle and TOvrMessageHandlePtr to their default values.
Copying values from an OVR handle to the array, and the originating message to prevent the handle from being freed.
Setting all values to their defaults, effectively clearing the struct.
Updating values from an OVR handle to the array, and the originating message to prevent the handle from being freed.
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