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OvrPlatform_User_GetUserProof Function

Part of the scheme to confirm the identity of a particular user in your backend. You can pass the result of UOvrRequestsBlueprintLibrary::User_GetUserProof() and a user ID from field FOvrUser::ID to your backend. Your server can then use our api to verify identity. 'https://graph.oculus.com/user_nonce_validate?nonce=USER_PROOF&user_id=USER_ID&access_token=ACCESS_TOKEN'
NOTE: The nonce is only good for one check and then it is invalidated.

Signature

void OVRPLATFORM_API OvrPlatform_User_GetUserProof(UGameInstance *GameInstance, OvrPlatform_User_GetUserProof_Delegate &&Delegate)

Parameters

GameInstance: UGameInstance *
Delegate: OvrPlatform_User_GetUserProof_Delegate &&

Returns

void OVRPLATFORM_API