It's a module in the Unreal Engine that provides an interface and access to the Oculus Platform SDK ::ovrPlatformInitializeHandle. It allows developers to integrate Oculus platform features into their games and applications.
Member Functions
virtual void StartupModule ( )
This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module.
virtual void ShutdownModule ( )
This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, we call this function before unloading the module.
virtual bool IsGameModule ( )
This function will return a boolean indicating whether the module is a game module or not.