A leaderboard entry object contains information about the FOvrUser who made the entry, their score, and other relevant details in the leaderboard. It provides a way for a game to keep track of players and their scores in relation to other. A single leaderboard entry can be written by UOvrRequestsBlueprintLibrary::Leaderboard_WriteEntry(). A block of leaderboard entries can be retrieved using UOvrRequestsBlueprintLibrary::Leaderboard_GetEntries(). Visit our website for more information about the leaderboard entry.
Fields
FString DisplayScore[Get]
The formatted score that will be displayed in the leaderboard of this entry. You can select a score type to determine how scores are displayed on Leaderboard. See here for examples of different score type.
The raw underlying value of the score achieved by the user in the leaderboard. It's of type long_as_string and it's used to determine the user's rank in the leaderboard.