API reference
API reference
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FOvrAchievementProgress Struct

The unlock progress of a particular achievement can be retrieved using UOvrRequestsBlueprintLibrary::Achievements_GetAllProgress(). It can be used to display the progress of each achievement in your game. See the following link for more information.

Fields

If the type of the achievement is EOvrAchievementType::Bitfield it represents the current bitfield state that the achievement has reached.
If the type of the achievement is EOvrAchievementType::Count, it represents the current counter state that the achievement has reached.
If the user has already unlocked this achievement.
The unique string that you use to reference the achievement in your app, as specified in the developer dashboard. It can be retrieved using field FOvrAchievementDefinition::ApiName.
If the achievement is unlocked, the time when it was unlocked.

Member Functions

This is the default constructor for the struct, which initializes the ovrAchievementProgressHandle and TOvrMessageHandlePtr to their default values.
Copying values from an OVR handle to the array, and the originating message to prevent the handle from being freed.
Setting all values to their defaults, effectively clearing the struct.
Updating values from an OVR handle to the array, and the originating message to prevent the handle from being freed.
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