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OVR_NetSyncVoipAttenuationValue.h File

The value is used in the VoIP system. The value determines how much the audio volume is reduced as the distance between players increases. This helps to create a more immersive experience by making distant players' voices sound fainter.

Typedefs

struct ovrNetSyncVoipAttenuationValue * ovrNetSyncVoipAttenuationValueHandle

Functions

fall-off value in decibel
The starting distance of the attenuation value. As the distance between players increases, the audio volumn is reduced.
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