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OvrPlatform_GroupPresence_SetIsJoinable Function

Sets a user’s current presence as joinable. Use this method to update a user’s joinability as it changes. For example, when the game starts, the lobby becomes full, the user moves to a private, non joinable instance while keeping all other GroupPresence parameters (i.e FOvrGroupPresenceOptions::DestinationApiName, FOvrGroupPresenceOptions::LobbySessionId, FOvrGroupPresenceOptions::MatchSessionId) the same. Setting a user’s destination is required to enable travel from the Meta Quest Platform to your app. Note: Instead of using this individual API, we recommend setting all GroupPresence information with the UOvrRequestsBlueprintLibrary::GroupPresence_Set() method and its associated parameters to simply managing all presence information. This helps ensure that all relevant presence information is singularly updated and helps reduce presence errors.

Signature

void OVRPLATFORM_API OvrPlatform_GroupPresence_SetIsJoinable(UGameInstance *GameInstance, bool IsJoinable, OvrPlatform_GroupPresence_SetIsJoinable_Delegate &&Delegate)

Parameters

GameInstance: UGameInstance *
IsJoinable: bool
Delegate: OvrPlatform_GroupPresence_SetIsJoinable_Delegate &&

Returns

void OVRPLATFORM_API