FOvrGroupPresenceOptions Struct
The Group Presence Option, to be passed in to GroupPresence_Set(), is a set of fields that allows developers to specify the presence of a user in a group/squad/party. It provides a way for developers to create a more immersive and social experience for their users by allowing them to join and interact with other users.
FString DeeplinkMessageOverride[Get]
FString DestinationApiName[Get]
This the unique API Name that refers to an in-app destination
Set whether or not the person is shown as joinable or not to others. A user that is joinable can invite others to join them. Set this to false if other users would not be able to join this user. For example: the current session is full, or only the host can invite others and the current user is not the host.
FString LobbySessionId[Get]
This is a session that represents a closer group/squad/party of users. It is expected that all users with the same lobby session id can see or hear each other. Users with the same lobby session id in their group presence will show up in the roster and will show up as "Recently Played With" for future invites if they aren't already Oculus friends. This must be set in addition to is_joinable being true for a user to use invites.
FString MatchSessionId[Get]
This is a session that represents all the users that are playing a specific instance of a map, game mode, round, etc. This can include users from multiple different lobbies that joined together and the users may or may not remain together after the match is over. Users with the same match session id in their group presence will not show up in the Roster, but will show up as "Recently Played with" for future invites.
FOvrGroupPresenceOptions ( )