API reference
API reference
Select your platform
No SDKs available
No versions available

Voip Class

Static Member Functions

static void Start
( UInt64 userID )
static void Accept
( UInt64 userID )
static void Stop
( UInt64 userID )
static void SetMicrophoneFilterCallback
( CAPI.FilterCallback callback )
static void SetMicrophoneMuted
( VoipMuteState state )
static VoipMuteState GetSystemVoipMicrophoneMuted ( )
static SystemVoipStatus GetSystemVoipStatus ( )
static Oculus.Platform.VoipDtxState GetIsConnectionUsingDtx
( UInt64 peerID )
static Oculus.Platform.VoipBitrate GetLocalBitrate
( UInt64 peerID )
static Oculus.Platform.VoipBitrate GetRemoteBitrate
( UInt64 peerID )
static void SetNewConnectionOptions
( VoipOptions voipOptions )
Gets whether the microphone is currently available to the app. This can be used to show if the user's voice is able to be heard by other users.
Sets whether SystemVoip should be suppressed so that this app's Voip can use the mic and play incoming Voip audio. Once microphone switching functionality for the user is released, this function will no longer work. You can use get_microphone_availability to see if the user has allowed the app access to the microphone.
Indicates that the current microphone availability state has been updated. Use Voip.GetMicrophoneAvailability() to extract the microphone availability state.
Sent to indicate that some part of the overall state of SystemVoip has changed. Use Message.GetSystemVoipState() and the properties of SystemVoipState to extract the state that triggered the notification.Note that the state may have changed further since the notification was generated, and that you may call the GetSystemVoip...() family of functions at any time to get the current state directly.
Did you find this page helpful?
Thumbs up icon
Thumbs down icon