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GroupPresence Class

Static Member Functions

Clear group presence for running app
Returns a list of users that can be invited to your current lobby. These are pulled from your bidirectional followers and recently met lists.
Get the application invites which have been sent by the user.
Launch the flow to allow the user to invite others to their current session. This can only be used if the user is in a joinable session.
Launch an error dialog with predefined messages for common multiplayer errors.
Launch the dialog which will allow the user to rejoin a previous lobby/match. Either the lobby_session_id or the match_session_id, or both, must be populated.
Launch the panel which displays the current users in the roster. Users with the same lobby and match session id as part of their presence will show up here.
Send application invites to the passed in userIDs.
Set group presence for running app
Set the user's deeplink message while keeping the other group presence parameters the same. If the destination of the user is not set, the deeplink message cannot be set as there's no deeplink message to override.
Replaces the user's current destination for the provided one. All other existing group presence parameters will remain the same.
Set if the current user's destination and session is joinable while keeping the other group presence parameters the same. If the destination or session ids of the user is not set, they cannot be set to joinable.
Replaces the user's current lobby session id for the provided one. All other existing group presence parameters will remain the same.
Replaces the user's current match session id for the provided one. All other existing group presence parameters will remain the same.
Sent when the user is finished using the invite panel to send out invitations. Contains a list of invitees.
Sent when a user has chosen to join the destination/lobby/match. Read all the fields to figure out where the user wants to go and take the appropriate actions to bring them there. If the user is unable to go there, provide adequate messaging to the user on why they cannot go there. These notifications should be responded to immediately.
Sent when the user has chosen to leave the destination/lobby/match from the Oculus menu. Read the specific fields to check the user is currently from the destination/lobby/match and take the appropriate actions to remove them. Update the user's presence clearing the appropriate fields to indicate the user has left.
static Request< Models.ApplicationInviteList > GetNextApplicationInviteListPage
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