static Request< Models.LeaderboardEntryList > | |
static Request< Models.LeaderboardEntryList > | |
static Request< Models.LeaderboardList > | Get ( string leaderboardName ) |
static Request< Models.LeaderboardEntryList > | GetEntries ( string leaderboardName, int limit, LeaderboardFilterType filter, LeaderboardStartAt startAt ) |
static Request< Models.LeaderboardEntryList > | |
static Request< Models.LeaderboardEntryList > | GetEntriesByIds ( string leaderboardName, int limit, LeaderboardStartAt startAt, UInt64 [] userIDs ) |
static Request< bool > | |
static Request< bool > | WriteEntryWithSupplementaryMetric ( string leaderboardName, long score, long supplementaryMetric, byte [] extraData, bool forceUpdate ) |
static Request< Models.LeaderboardList > |
static Request<Models.LeaderboardEntryList> Oculus.Platform.Leaderboards.GetNextEntries ( Models.LeaderboardEntryList list ) |
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No description available.
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static Request<Models.LeaderboardEntryList> Oculus.Platform.Leaderboards.GetPreviousEntries ( Models.LeaderboardEntryList list ) |
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No description available.
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static Request<Models.LeaderboardList> Oculus.Platform.Leaderboards.Get ( string leaderboardName ) |
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Gets the information for a single leaderboard Parameters leaderboardName The name of the leaderboard to return. |
static Request<Models.LeaderboardEntryList> Oculus.Platform.Leaderboards.GetEntries ( string leaderboardName, int limit, LeaderboardFilterType filter, LeaderboardStartAt startAt ) |
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Requests a block of leaderboard entries. Parameters
Error codesleaderboardName The name of the leaderboard whose entries to return. limitDefines the maximum number of entries to return. filterBy using ovrLeaderboard_FilterFriends, this allows you to filter the returned values to bidirectional followers. startAtDefines whether to center the query on the user or start at the top of the leaderboard.
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static Request<Models.LeaderboardEntryList> Oculus.Platform.Leaderboards.GetEntriesAfterRank ( string leaderboardName, int limit, ulong afterRank ) |
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Requests a block of leaderboard entries. Parameters leaderboardName The name of the leaderboard. limitThe maximum number of entries to return. afterRankThe position after which to start. For example, 10 returns leaderboard results starting with the 11th user. |
static Request<Models.LeaderboardEntryList> Oculus.Platform.Leaderboards.GetEntriesByIds ( string leaderboardName, int limit, LeaderboardStartAt startAt, UInt64 [] userIDs ) |
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Requests a block of leaderboard entries. Will return only entries matching the user IDs passed in. Parameters leaderboardName The name of the leaderboard whose entries to return. limitDefines the maximum number of entries to return. startAtDefines whether to center the query on the user or start at the top of the leaderboard. If this is LeaderboardStartAt.CenteredOnViewer or LeaderboardStartAt.CenteredOnViewerOrTop, then the current user's ID will be automatically added to the query. userIDsDefines a list of user ids to get entries for. |
static Request<bool> Oculus.Platform.Leaderboards.WriteEntry ( string leaderboardName, long score, byte [] extraData, bool forceUpdate ) |
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Writes a single entry to a leaderboard. Parameters
Error codesleaderboardName The leaderboard for which to write the entry. scoreThe score to write. extraDataA 2KB custom data field that is associated with the leaderboard entry. This can be a game replay or anything that provides more detail about the entry to the viewer. forceUpdateIf true, the score always updates. This happens even if it is not the user's best score.
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static Request<bool> Oculus.Platform.Leaderboards.WriteEntryWithSupplementaryMetric ( string leaderboardName, long score, long supplementaryMetric, byte [] extraData, bool forceUpdate ) |
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Writes a single entry to a leaderboard, can include supplementary metrics Parameters
Error codesleaderboardName The leaderboard for which to write the entry. scoreThe score to write. supplementaryMetricA metric that can be used for tiebreakers. extraDataA 2KB custom data field that is associated with the leaderboard entry. This can be a game replay or anything that provides more detail about the entry to the viewer. forceUpdateIf true, the score always updates. This happens ecen if it is not the user's best score.
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static Request<Models.LeaderboardList> Oculus.Platform.Leaderboards.GetNextLeaderboardListPage ( Models.LeaderboardList list ) |
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No description available.
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