DestructibleGlobalMesh struct represents a destructible global mesh within a specific room.
DestructibleMeshComponent
: DestructibleMeshComponent |
The MRUtilityKit.DestructibleMeshComponent associated with this global mesh.
This component handles the actual mesh manipulation, including segmentation and rendering, based on the parameters provided.
Signature
DestructibleMeshComponent DestructibleMeshComponent |
PointsPerUnitX
: float |
Specifies the number of points per unit along the X-axis for the destructible mesh.
This setting affects the density and detail of the mesh, influencing both visual quality and performance. Use MRUtilityKit.DestructibleGlobalMeshSpawner to configure this value.
Signature
float PointsPerUnitX |
PointsPerUnitY
: float |
Specifies the number of points per unit along the Y-axis for the destructible mesh.
This setting affects the density and detail of the mesh, influencing both visual quality and performance. Use MRUtilityKit.DestructibleGlobalMeshSpawner to configure this value.
Signature
float PointsPerUnitY |
PointsPerUnitZ
: float |
Specifies the number of points per unit along the Z-axis for the destructible mesh.
This setting affects the density and detail of the mesh, influencing both visual quality and performance. Use MRUtilityKit.DestructibleGlobalMeshSpawner to configure this value.
Signature
float PointsPerUnitZ |