ApplyModifier
(
decorationGO
, sceneAnchor
, sceneDecoration
, candidate
)
|
Applies the modifier to a decoration.
Signature
override void ApplyModifier(GameObject decorationGO, MRUKAnchor sceneAnchor, SceneDecoration sceneDecoration, Candidate candidate) Parameters decorationGO: GameObjectÂ
The gameobject
Returns override void |